Now showing items 1-6 of 6
Practical Parallel Rendering of Detailed Neuron Simulations
(The Eurographics Association, 2013)
Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. ...
Dynamic Work Packages in Parallel Rendering
(The Eurographics Association, 2016)
Interactive visualizations of large-scale datasets can greatly benefit from parallel rendering on a cluster with hardware accelerated graphics by assigning all rendering client nodes a fair amount of work each. However, ...
Cross-Segment Load Balancing in Parallel Rendering
(The Eurographics Association, 2011)
With faster graphics hardware comes the possibility to realize even more complicated applications that require more detailed data and provide better presentation. The processors keep being challenged with bigger amount of ...
Direct Send Compositing for Parallel Sort-Last Rendering
(The Eurographics Association, 2007)
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can easily be incorporated into most visualization ...
Parallel Rendering on Hybrid Multi-GPU Clusters
(The Eurographics Association, 2012)
Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned ...
Fast Compositing for Cluster-Parallel Rendering
(The Eurographics Association, 2010)
The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-node image throughput. Therefore, efficient ...