Browsing EGGH86: Eurographics Workshop on Graphics Hardware 1986 by Title
Now showing items 7-11 of 11
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A Survey of Simulator Requirements
(The Eurographics Association, 1986)Simulators have been developed to train pilots, sailors or car drivers withoutthe costs and risks of moving their real vehicles. To obtain high success intraining, the simulators have to provide a high level of realism. ... -
Towards a 3-D Graphics Workstation
(The Eurographics Association, 1986)A voxel-map based architecture which lays the foundations for a 3-D graphics workstation,called the CUBE Workstation, is presented. The architecture is centered around a largecubic frame-buffer of voxels, operated on by ... -
Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
(The Eurographics Association, 1986)After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system ... -
Utilization of VLSI for Creating an Active Data Base of 3-D Geometric Models
(The Eurographics Association, 1986)Parallelism of geometric computation can be achieved by distributing the computation efforts according to essentially three different strategies, based on functional, spatial and structural division, respectively (Mantyla ... -
A Visual System for a Traffic Simulator
(The Eurographics Association, 1986)The prototype of a modular CGI-system for real time simulation in atraffic simulator will be presented. It will be shown, that withthe proposed configuration of a large asymmetric multiprocessorsystem, organized in different ...