Browsing EGGH88: Eurographics Workshop on Graphics Hardware 1988 by Title
Now showing items 7-13 of 13
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A Massively Parallel Approach for the Design of a Raytracing Oriented Architecture
(The Eurographics Association, 1988)Solving time critical problems requires a computing power of an order of magnitude greater than todays available conventional computers. The use of massively parallel architectures appears to be an attractive and effective ... -
Parallel Processing on a Transputer-based Graphics Board
(The Eurographics Association, 1988)Th.s paper discusses the design of a graphics board with parallel architecture based on Transputers and a resolution of 1024 x 1024 x 8 [VIN88], namely: Ihe processing unit (il plays the role of a display processor), the ... -
Point-driven Generation of Images from a Hierarchical Data Structure
(The Eurographics Association, 1988)In this paper, a system IS described which renders an image from a hierarchical data structure in a point-driven way. The data structure allows dynamic color mapping and arbitrary affine transformat·ons of objects with ... -
PROOF: An Architecture for Rendering In Object Space
(The Eurographics Association, 1988)This paper gives a short introduction into the field of computer image generation in hardware. It discusses the two main approaches, namely partitioning in Image space and In object space. Based on the object space ... -
A VLSI Architecture for Image Composition
(The Eurographics Association, 1988)This paper describes a new parallel architecture for performing high-speed raster graphics. A central host broadcasts graphical objects to a number of identical graphics processors. Each graphics processor produces a raster ... -
A VLSI Design Strategy for Graphics
(The Eurographics Association, 1988)The tools available for ASIC design now offer the features and functionality necessary to permit ideas to be realised in silicon In a relatively short period of lime, This paper introduces work undertaken at Sussex University ... -
The voxblt Engine: A Voxel Frame Buffer Processor
(The Eurographics Association, 1988)The voxblt Engine (vE) is a 3D frame-buffer processor which manipulates and processes ''3~ bitmaps"" (voxel maps) stored in a cubic frame buffer of voxels. The vE is the 3D counterpart of the 20 frame buffer processor, ...