Now showing items 10-12 of 12

    • Real Time Phong Shading 

      Claussen, Ute (The Eurographics Association, 1990)
      Nowadays, hardware support for Gouraud shading is state-of-the-art. Most hardware implementations of the Phong shading algorithm lack flexibility, for example are restricted in the number of light sources. In this paper, ...
    • Some Practical Aspects of Rendering 

      Schilling, Andreas (The Eurographics Association, 1990)
      "The scan conversion of simple primitives, e.g., vectors and triangles has been worked on in many different ways. General descriptions of algorithms often do not consider 'minor' problems, that can be difficult to solve ...
    • The Triangle Shading Engine 

      Ackermann, Hans-Josef; Hornung, Christoph (The Eurographics Association, 1990)
      This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard­ ware are discussed. Their drawbacks lead to the concept of a ...