Now showing items 9-12 of 12

    • Silicon Compilers for Graphics Hardware Design 

      Renz, Oliver; Groene, Alwin (The Eurographics Association, 1991)
      Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an ...
    • Space Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II) 

      Shen, L.S.; Laarakker, F.A.J.; Deprettere, E. (The Eurographics Association, 1991)
      A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen ...
    • Testing Geometric Primitive Shaders 

      Dunnett, G. J.; White, M.; Lister, P. F.; Grimsdale, R. L. (The Eurographics Association, 1991)
      We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ...
    • XInPosse: Structural Simulation for Graphics Hardware 

      Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
      A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...