Browsing EGGH91: Eurographics Workshop on Graphics Hardware 1991 by Title
Now showing items 6-12 of 12
-
Hardware Outline Character Rasterization
(The Eurographics Association, 1991)This paper presents the design and implementation of an application specific integrated circuit (ASIC) for real-time rasterization of characters described by their outline based on vertical scan-conversion and flag fill ... -
The I.M.O.G.E.N .E. Machine: Some Hardware Elements
(The Eurographics Association, 1991)The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no ... -
Issues and Directions for Graphics Hardware Accelerators
(The Eurographics Association, 1991) -
Silicon Compilers for Graphics Hardware Design
(The Eurographics Association, 1991)Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an ... -
Space Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II)
(The Eurographics Association, 1991)A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen ... -
Testing Geometric Primitive Shaders
(The Eurographics Association, 1991)We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ... -
XInPosse: Structural Simulation for Graphics Hardware
(The Eurographics Association, 1991)A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...