Now showing items 11-12 of 12

    • Testing Geometric Primitive Shaders 

      Dunnett, G. J.; White, M.; Lister, P. F.; Grimsdale, R. L. (The Eurographics Association, 1991)
      We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ...
    • XInPosse: Structural Simulation for Graphics Hardware 

      Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
      A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...