Browsing EGGH91: Eurographics Workshop on Graphics Hardware 1991 by Title
Now showing items 11-12 of 12
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Testing Geometric Primitive Shaders
(The Eurographics Association, 1991)We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ... -
XInPosse: Structural Simulation for Graphics Hardware
(The Eurographics Association, 1991)A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...