Now showing items 5-12 of 12

    • The Flipping Cube: A Device for Rotating 3D Rasters 

      Yagel, Roni (The Eurographics Association, 1991)
      Driven by the prospect of three-dimensional rasters as a primary vehicle for future 3D graphics and volumetric imaging, this paper introduces an architecture for real-time rendering of high-resolution volumetric images. ...
    • Hardware Outline Character Rasterization 

      Morgan, Marc; Hersch, Roger D. (The Eurographics Association, 1991)
      This paper presents the design and implementation of an application specific integrated circuit (ASIC) for real-time rasterization of characters described by their outline based on vertical scan-conversion and flag fill ...
    • The I.M.O.G.E.N .E. Machine: Some Hardware Elements 

      Lefevere, V.; Karpf, S.; Chaillou, C.; Meriaux, M. (The Eurographics Association, 1991)
      The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no ...
    • Issues and Directions for Graphics Hardware Accelerators 

      Akeley, Kurt (The Eurographics Association, 1991)
    • Silicon Compilers for Graphics Hardware Design 

      Renz, Oliver; Groene, Alwin (The Eurographics Association, 1991)
      Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an ...
    • Space Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II) 

      Shen, L.S.; Laarakker, F.A.J.; Deprettere, E. (The Eurographics Association, 1991)
      A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen ...
    • Testing Geometric Primitive Shaders 

      Dunnett, G. J.; White, M.; Lister, P. F.; Grimsdale, R. L. (The Eurographics Association, 1991)
      We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ...
    • XInPosse: Structural Simulation for Graphics Hardware 

      Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
      A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...