Browsing EGGH97: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1997 by Title
Now showing items 10-15 of 15
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PixelFlow: The Realization
(The Eurographics Association, 1997)PixelFlow is an architecture for high-speed, highly realistic image generation, based on the techniques of object-parallelism and image composition. Its initial architecture was described in [MOLN92]. After development by ... -
A Ray-Slice-Sweep Volume Rendering Engine
(The Eurographics Association, 1997)Ray-slice-sweeping is a plane sweep algorithm for volume rendering, The compositing buffer sweeps through the volume and combines the accumulated image with the new slice of just-projected voxels. The image combination is ... -
Realizing OpenGL: Two Implementations of One Architecture
(The Eurographics Association, 1997)The OpenGL Graphics System provides a well-specified, widely accepted dataflow for 3D graphics and imaging. OpenGL is an architecture; an OpenGL-capable computer is a hardware manifestation or implementaion of that ... -
Towards Real-Time Photorealistic Rendering: Challenges and Solutions
(The Eurographics Association, 1997)A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic ... -
Triangle Scan Conversion using 2D Homogeneous Coordinates
(The Eurographics Association, 1997)We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations ... -
VIZARD - Visualization Accelerator for Realtime Display
(The Eurographics Association, 1997)Volume rendering has traditionally been an application for supercomputers, workstation networks or expensive special-purpose hardware. In contrast, this report shows how far we have reached using the other extreme: the ...