Now showing items 1-2 of 2

    • Adaptive View Dependent Tessellation of Displacement Maps 

      Doggett, Michael; Hirche, Johannes (The Eurographics Association, 2000)
      Displacement Mapping is an effective technique for encoding the high levels of detail found in today s triangle based surface models. Extending the hardware rendering pipeline to be capable of handling displacement maps ...
    • Hardware-Accelerated Free-Form Deformation 

      Chua, Clint; Neumann, Ulrich (The Eurographics Association, 2000)
      Hardware-acceleration for geometric deformation is developed in the framework of an extension to the OpenGL specification. The method requires an addition to the front-end of the OpenGL rendering pipeline and an appropriate ...