Now showing items 7-14 of 14

    • Polygon Rendering on a Stream Architecture 

      Owens, John D.; Dally, William J.; Kapasi, Ujval J.; Rixner, Scott; Mattson, Peter; Mowery, Ben (The Eurographics Association, 2000)
      The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today s complex scenes as well as the need for flexibility and programmability in ...
    • Prefiltered Antialiased Lines Using Half-Plane Distance Functions 

      McNamara, Robert; McCormack, Joel; Jouppi, Norman P. (The Eurographics Association, 2000)
      We describe a method to compute high-quality antialiased lines by adding a modest amount of hardware to a fragment generator based upon half-plane edge functions. (A fragment contains the information needed to paint one ...
    • The RACE II Engine for Real-Time Volume Rendering 

      Ray, Harvey; Silver, Deborah (The Eurographics Association, 2000)
      In this paper, we present the RACE II Engine, which uses a hybrid volume rendering methodology that combines algorithmic and hardware acceleration to maximize ray casting performance relative the total amount of volume ...
    • Single-Pass Full-Screen Hardware Accelerated Antialiasing 

      Lee, Jin-Aeon; Kim, Lee-Sup (The Eurographics Association, 2000)
      This paper describes a modified A-buffer algorithm and its hardware architecture for single-pass full-screen antialiasing. For storage and management of fragments, a dynamic memory management scheme, which can be efficiently ...
    • Tiled Polygon Traversal Using Half-Plane Edge Functions 

      McCormack, Joel; McNamara, Robert (The Eurographics Association, 2000)
      Existing techniques for traversing a polygon generate fragments one (or more) rows or columns at a time. (A fragment is all the information needed to paint one pixel of the polygon.) This order is non-optimal for many ...
    • Towards Hardware Implementation Of Loop Subdivision 

      Bischoff, Stephan; Kobbelt, Leif P.; Seidel, Hans-Peter (The Eurographics Association, 2000)
      We present a novel algorithm to evaluate and render Loop subdivision surfaces. The algorithm exploits the fact that Loop subdivision surfaces are piecewise polynomial and uses the forward difference technique for efficiently ...
    • Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs 

      Kautz, Jan; Seidel, Hans-Peter (The Eurographics Association, 2000)
      In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can ...
    • Tracking Graphics State For Networked Rendering 

      Buck, Ian; Humphreys, Greg; Hanrahan, Pat (The Eurographics Association, 2000)
      As networks get faster, it becomes more feasible to render large data sets remotely. For example, it is useful to run large scientific simulations on remote compute servers but visualize the results of those simulations ...