Browsing EGGH01: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001 by Title
Now showing items 12-14 of 14
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SPAF: Sub-texel Precision Anisotropic Filtering
(The Eurographics Association, 2001)Texture mapping is a technique which most effectively improves the realism of computer-generated scenes in 3D Graphics. Trilinear filtering of the mip-mapped textue has been popular as a texture filtering method but it ... -
Vertex-based Anisotropic Texturing
(The Eurographics Association, 2001)MIP mapping is a common method used by graphics hardware to avoid texture aliasing. In many situations, MIP mapping over-blurs in one direction to prevent aliasing in another. Anisotropic texturing reduces this blurring ... -
Watertight Tessellation using Forward Differencing
(The Eurographics Association, 2001)In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces ...