Browsing EGGH03: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2003 by Title
Now showing items 10-13 of 13
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Photon Mapping on Programmable Graphics Hardware
(The Eurographics Association, 2003)We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The photons are stored in a grid-based photon ... -
Simulation of Cloud Dynamics on Graphics Hardware
(The Eurographics Association, 2003)This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid motion, thermodynamic processes, buoyant forces, ... -
Texture Compression using Low-Frequency Signal Modulation
(The Eurographics Association, 2003)This paper presents a new, lossy texture compression technique that is suited to implementation on low-cost, low-bandwidth devices as well as more powerful rendering systems. It uses a representation that is based on the ... -
VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
(The Eurographics Association, 2003)This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme ...