Now showing items 11-13 of 13

    • Simulation of Cloud Dynamics on Graphics Hardware 

      Harris, Mark J.; III, William V. Baxter; Scheuermann, Thorsten; Lastra, Anselmo (The Eurographics Association, 2003)
      This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid motion, thermodynamic processes, buoyant forces, ...
    • Texture Compression using Low-Frequency Signal Modulation 

      Fenney, Simon (The Eurographics Association, 2003)
      This paper presents a new, lossy texture compression technique that is suited to implementation on low-cost, low-bandwidth devices as well as more powerful rendering systems. It uses a representation that is based on the ...
    • VoxelCache: A Cache-Based Memory Architecture for Volume Graphics 

      Kanus, U.; Wetekam, G.; Hirche, J. (The Eurographics Association, 2003)
      This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme ...