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    A Quadrilateral Rendering Primitive 

    Hormann, Kai; Tarini, Marco (The Eurographics Association, 2004)
    The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even quadrilaterals, which are frequently used ...

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    Author
    Hormann, Kai (1)
    Tarini, Marco (1)Subjectcolor (1)display algorithms (1)graphics processors (1)Hardware Architecture (1)I.3.1 [Computer Graphics] (1)I.3.3 [Computer Graphics] (1)I.3.7 [Computer Graphics] (1)Picture/Image Generation (1)shading (1)shadowing (1)... View MoreDate Issued2004 (1)Has File(s)true (1)

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