Browsing EGGH04: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2004 by Subject "graphics processors"
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A Quadrilateral Rendering Primitive
(The Eurographics Association, 2004)The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even quadrilaterals, which are frequently used ...