Browsing EGGH04: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2004 by Subject "Graphics processors G.2.2 [Mathematics of Computing]"
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Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware
(The Eurographics Association, 2004)Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split (RDS) algorithm is a polynomial-time ...