Browsing EGGH05: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2005 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture I.3.3 [Computer Graphics]: Picture/Image Generation I.3.6 [Computer Graphics]: Methodology and Technique"
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Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming
(The Eurographics Association, 2005)Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem that can be solved by any number of established ...