Now showing items 1-1 of 1

    • GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering 

      Hadwiger, Markus; Kratz, Andrea; Sigg, Christian; Bühler, Katja (The Eurographics Association, 2006)
      Deep shadow maps unify the computation of volumetric and geometric shadows. For each pixel in the shadow map, a fractional visibility function is sampled, pre-filtered, and compressed as a piecewise linear function. However, ...