Now showing items 8-11 of 11

    • Non-Uniform Fractional Tessellation 

      Munkberg, Jacob; Hasselgren, Jon; Akenine-Möller, Tomas (The Eurographics Association, 2008)
      We present a technique that modifies the tessellator in current graphics hardware so that the result is a more uniformly distributed tessellation in screen space. For increased flexibility, vertex tessellation weights are ...
    • On Dynamic Load Balancing on Graphics Processors 

      Cederman, Daniel; Tsigas, Philippas (The Eurographics Association, 2008)
      To get maximum performance on the many-core graphics processors it is important to have an even balance of the workload so that all processing units contribute equally to the task at hand. This can be hard to achieve when ...
    • Total Recall: A Debugging Framework for GPUs 

      Sharif, Ahmad; Lee, Hsien-Hsin S. (The Eurographics Association, 2008)
      GPUs have transformed from simple fixed-function processors to powerful, programmable stream processors and are continuing to evolve. Programming these massively parallel GPUs, however, is very different from programming ...
    • Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development 

      Kyöstilä, Sami; Kangas, Kari J.; Pulli, Kari (The Eurographics Association, 2008)
      We describe Tracy, an offline graphics debugging and system analysis toolkit for cross-platform system and application development in mobile graphics. Tracy operates by recording graphics function calls and argument data ...