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Object Partitioning Considered Harmful: Space Subdivision for BVHs
(The Eurographics Association, 2009)
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration structures, due to their competitive performance ...
A Parallel Algorithm for Construction of Uniform Grids
(The Eurographics Association, 2009)
We present a fast, parallel GPU algorithm for construction of uniform grids for ray tracing, which we implement in CUDA. The algorithm performance does not depend on the primitive distribution, because we reduce the problem ...