Browsing High-Performance Graphics 2011 by Title
Now showing items 18-22 of 22
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SAH KD-Tree Construction on GPU
(ACM, 2011)KD-tree is one of the most efficient acceleration data structures for ray tracing. In this paper, we present a kd-tree construction algorithm that is precisely SAH-optimized and runs entirely on GPU. We construct the tree ... -
Simpler and Faster HLBVH with Work Queues
(ACM, 2011)A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed forray tracing in real-time, even in the presence of ... -
SSLPV: Subsurface Light Propagation Volumes
(ACM, 2011)This paper presents the Subsurface Light Propagation Volume (SSLPV) method for real-time approximation of subsurface scattering effects in dynamic scenes with changing mesh opology and lighting. SSLPV extends the Light ... -
Voxelized Shadow Volumes
(ACM, 2011)Efficient shadowing algorithms have been sought for decades, but most shadow research focuses on quickly identifying shadows on surfaces. This paper introduces a novel algorithm to efficiently sample light visibility at ... -
VoxelPipe: A Programmable Pipeline for 3D Voxelization
(ACM, 2011)We present a highly exible and e cient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and thinvoxelizations, multiple boolean, oating ...