Search
Now showing items 31-33 of 33
A Practical Structured Light Acquisition System for Point-Based Geometry and Texture
(The Eurographics Association, 2005)
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination ...
Conversion of Point-Sampled Models to Textured Meshes
(The Eurographics Association, 2005)
We present an algorithm to convert point-sampled objects to textured meshes. The output mesh carries the geometric information present in the input model, while information about color and other surface attributes is ...
Adaptive Deformations with Fast Tight Bounds
(The Eurographics Association, 2007)
Simulation of deformations and collision detection are two highly intertwined problems that are often treated sepa- rately. This is especially true in existing elegant adaptive simulation techniques, where standard collision ...