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Tessellation-Independent Smooth Shadow Boundaries
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
We propose an efficient and light-weight solution for rendering smooth shadow boundaries that do not reveal the tessellation of the shadow-casting geometry. Our algorithm reconstructs the smooth contours of the underlying ...
Towards a Practical Gamut of Appearance Acquisition
(The Eurographics Association, 2013)
We propose discussing the performance of appearance modeling in terms of supported material and illumination gamut. While we have a precise understanding of the cost of any given appearance modeling method, performance is ...
Adding Dynamics to Sketch-based Character Animations
(The Eurographics Association, 2015)
Cartoonists and animators often use lines of action to emphasize dynamics in character poses. In this paper, we propose a physically-based model to simulate the line of action's motion, leading to rich motion from simple ...
Dynamic Units of Visual Speech
(The Eurographics Association, 2012)
We present a new method for generating a dynamic, concatenative, unit of visual speech that can generate realistic visual speech animation. We redefine visemes as temporal units that describe distinctive speech movements ...
Contact-Invariant Optimization for Hand Manipulation
(The Eurographics Association, 2012)
We present a method for automatic synthesis of dexterous hand movements, given only high-level goals specifying what should happen to the object being manipulated. Results are presented on a wide range of tasks including ...
Component-based Locomotion Composition
(The Eurographics Association, 2012)
When generating locomotion, it is particularly challenging to adjust the motion's style. This paper introduces a component-based system for human locomotion composition that drives off a set of example locomotion clips. ...
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes
(The Eurographics Association, 2012)
In this paper, we present a method for animating multiphase flow of immiscible fluids using unstructured moving meshes. Our underlying discretization is an unstructured tetrahedral mesh, the deformable simplicial complex ...
Simple Data-Driven Control for Simulated Bipeds
(The Eurographics Association, 2012)
We present a framework for controlling physics-based bipeds in a simulated environment, based on a variety of reference motions. Unlike existing methods for control based on reference motions, our framework does not require ...
BTF-based Material Representations: Current Challenges
(The Eurographics Association, 2013)
The development of Bidirectional Texture Functions (BTFs) has made it possible for a wide range of different materials to acquire their characteristic appearance from a real-world counterpart and reproduce it faithfully ...
Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data
(The Eurographics Association, 2012)
Motion capture data has been pivotal to the success of creating realistic animation for human characters. There are a number of public full-body motion databases available, but large and heterogeneous databases for hand ...