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Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware
(The Eurographics Association, 2002)
To create realistic images using computer graphics, an important element to consider is atmospheric scattering, that is, the phenomenon by which light is scattered by small particles in the air. This effect is the cause ...
A Quadrilateral Rendering Primitive
(The Eurographics Association, 2004)
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even quadrilaterals, which are frequently used ...
Digital Fabrication Technologies for Cultural Heritage (STAR)
(The Eurographics Association, 2014)
Digital Fabrication technologies exploit a variety of basic technologies to create tangible reproductions of 3D digital models. Even though current 3D printing pipelines still suffer of several restrictions, the reproduction ...
Silhouette Maps for Improved Texture Magnification
(The Eurographics Association, 2004)
Texture mapping is a simple way of increasing visual realism without adding geometrical complexity. Because it is a discrete process, it is important to properly filter samples when the sampling rate of the texture differs ...