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View-Dependent Adaptive Cloth Simulation
(The Eurographics Association, 2014)
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
Occlusion-free Camera Control for Multiple Targets
(The Eurographics Association, 2012)
Maintaining the visibility of target objects is a fundamental problem in automatic camera control for 3D graphics applications. Practical real-time camera control algorithms generally only incorporate mechanisms for the ...
Consistent Surface Model for SPH-based Fluid Transport
(ACM SIGGRAPH / Eurographics Association, 2013)
Surface effects play an essential role in fluid simulations. A vast number of dynamics including wetting of surfaces, cleansing, and foam dynamics are based on surface-surface and surface-bulk interactions, which in turn ...
The Intersection Contour Minimization Method for Untangling Oriented Deformable Surfaces
(The Eurographics Association, 2012)
The Intersection Contour Minimization (ICM) method [VM06] has been proven to be an effective history-free algorithm for resolving collisions between non-oriented deformable surfaces. In many circumstances, however, surface ...
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)
In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
Accurate Surface Embedding for Higher Order Finite Elements
(ACM SIGGRAPH / Eurographics Association, 2013)
In this paper we present a novel approach to efficiently simulate the deformation of highly detailed meshes using higher order finite elements (FE). An efficient algorithm based on non-linear optimization is proposed in ...
Efficient Simulation of Secondary Motion in Rig-Space
(ACM SIGGRAPH / Eurographics Association, 2013)
We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. Our method achieves a performance improvement of one to two orders of magnitude over previous work ...
Hierarchical hp-Adaptive Signed Distance Fields
(The Eurographics Association, 2016)
In this paper we propose a novel method to construct hierarchical hp-adaptive Signed Distance Fields (SDFs). We discretize the signed distance function of an input mesh using piecewise polynomials on an axis-aligned ...
Stylistic Patterns for Generating Cinematographic Sequences
(The Eurographics Association, 2015)
For film editors, the decision of how to compose and sequence camera framings is a question pertaining to a number of elements involving the semantics of shots, framings, story context, consistency of style, and artistic ...
Smoke Sheets for Graph-Structured Vortex Filaments
(The Eurographics Association, 2012)
Smoke is one of the core phenomena which fluid simulation techniques in computer graphics have attempted to capture. It is both well understood mathematically and important in lending realism to computer generated effects. ...