Now showing items 1-4 of 4
Interactive Techniques for Populating Large Virtual Cities
(The Eurographics Association, 2013)
For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the ...
Adding Dynamics to Sketch-based Character Animations
(The Eurographics Association, 2015)
Cartoonists and animators often use lines of action to emphasize dynamics in character poses. In this paper, we propose a physically-based model to simulate the line of action's motion, leading to rich motion from simple ...
Exact volume preserving skinning with shape control
(ACM SIGGRAPH / Eurographics Association, 2009)
In the real world, most objects do not loose volume when they deform: they may for instance compensate a local compression by inflating in the orthogonal direction, or, in the case of a character, preserve volume through ...
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)
In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...