Now showing items 1-5 of 5
High-Quality Pre-lntegrated Volume Rendering
(The Eurographics Association, 2001)
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...
Adaptive Texture Maps
(The Eurographics Association, 2002)
We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive ...
Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition
(The Eurographics Association, 2017)
We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
Rendering Molecular Surfaces using Order-Independent Transparency
(The Eurographics Association, 2013)
In this paper we present a technique for interactively rendering transparent molecular surfaces. We use Puxels, our implementation of per-pixel linked lists for order-independent transparency rendering. Furthermore, we ...
Efficient Parallel Vectors Feature Extraction from Higher-Order Data
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
The parallel vectors (PV) operator is a feature extraction approach for defining line-type features such as creases (ridges and valleys) in scalar fields, as well as separation, attachment, and vortex core lines in vector ...