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    Simple Data-Driven Control for Simulated Bipeds 

    Geijtenbeek, T.; Pronost, Nicolas; Stappen, A. F. van der (The Eurographics Association, 2012)
    We present a framework for controlling physics-based bipeds in a simulated environment, based on a variety of reference motions. Unlike existing methods for control based on reference motions, our framework does not require ...
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    View-Dependent Adaptive Cloth Simulation 

    Koh, Woojong; Narain, Rahul; O'Brien, James F. (The Eurographics Association, 2014)
    This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
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    Modeling and Animating Myriapoda: A Real-Time Kinematic/Dynamic Approach 

    Fang, Jingyi; Jiang, Chenfanfu; Terzopoulos, Demetri (ACM SIGGRAPH / Eurographics Association, 2013)
    Unlike two, four, six, and eight legged animals, Myriapoda-i.e., centipedes, millipedes, etc.-have been largely overlooked in the computer graphics literature. We present an artificial life framework for modeling these ...
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    Efficient Simulation of Secondary Motion in Rig-Space 

    Hahn, Fabian; Thomaszewski, Bernhard; Coros, Stelian; Sumner, Robert W.; Gross, Markus (ACM SIGGRAPH / Eurographics Association, 2013)
    We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. Our method achieves a performance improvement of one to two orders of magnitude over previous work ...
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    Virtual Character Performance From Speech 

    Marsella, Stacy; Xu, Yuyu; Lhommet, Margaux; Feng, Andrew; Scherer, Stefan; Shapirok, Ari (ACM SIGGRAPH / Eurographics Association, 2013)
    We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...
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    Versatile Interactions at Interfaces for SPH-Based Simulations 

    Yang, Tao; Lin, Ming C.; Martin, Ralph R.; Chang, Jian; Hu, Shi-Min (The Eurographics Association, 2016)
    The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...
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    Large-Scale Finite State Game Engines 

    Stanton, Matt; Geddert, Sascha; Blumer, Adrian; Hormis, Paul; Nealen, Andy; Cooper, Seth; Treuille, Adrien (The Eurographics Association, 2016)
    This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ...

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    AuthorBlumer, Adrian (1)Chang, Jian (1)Cooper, Seth (1)Coros, Stelian (1)Fang, Jingyi (1)Feng, Andrew (1)Geddert, Sascha (1)Geijtenbeek, T. (1)Gross, Markus (1)Hahn, Fabian (1)... View MoreSubject
    Animation (7)
    I.3.7 [Computer Graphics] (7)
    I.6.8 [Simulation and Modeling] (7)Three Dimensional Graphics and Realism (7)
    Types of Simulation (7)
    CR Categories (3)Keywords (3)animation (1)animation control (1)Animation. (1)... View MoreDate Issued2013 (3)2016 (2)2012 (1)2014 (1)Has File(s)true (7)

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    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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    TUGFhA