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    Interactive Low-Cost Wind Simulation For Cities 

    Rando, Eduard; Muñoz, Imanol; Patow, Gustavo (The Eurographics Association, 2016)
    Wind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions ...
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    Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction 

    Canezin, Florian; Guennebaud, Gaël; Barthe, Loïc (The Eurographics Association, 2016)
    Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ...
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    Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis 

    Schreck, Camille; Rohmer, Damien; James, Doug L.; Hahmann, Stefanie; Cani, Marie-Paule (The Eurographics Association, 2016)
    In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
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    Versatile Interactions at Interfaces for SPH-Based Simulations 

    Yang, Tao; Lin, Ming C.; Martin, Ralph R.; Chang, Jian; Hu, Shi-Min (The Eurographics Association, 2016)
    The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...
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    Building and Animating User-Specific Volumetric Face Rigs 

    Ichim, Alexandru-Eugen; Kavan, Ladislav; Nimier-David, Merlin; Pauly, Mark (The Eurographics Association, 2016)
    Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as ...
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    Large-Scale Finite State Game Engines 

    Stanton, Matt; Geddert, Sascha; Blumer, Adrian; Hormis, Paul; Nealen, Andy; Cooper, Seth; Treuille, Adrien (The Eurographics Association, 2016)
    This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ...
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    Accurate Simulation of Wound Healing and Skin Deformation 

    Feess, Stefan; Kurfiss, Kathrin; Fedkiw, Ronald P.; Michels, Dominik L. (The Eurographics Association, 2016)
    We devise a method for the accurate simulation of wound healing and skin deformation. This is based on adequate formulations modeling the underlying biological processes. Cell movements and proliferation are described by ...
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    Enriching SPH Simulation by Approximate Capillary Waves 

    Yang, Sheng; He, Xiaowei; Wang, Huamin; Li, Sheng; Wang, Guoping; Wu, Enhua; Zhou, Kun (The Eurographics Association, 2016)
    Capillary waves are di cult to simulate due to their fast traveling speed and high frequency. In this paper, we propose to approximate capillary wave e ects by surface compression waves under the SPH framework. To achieve ...
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    CANVAS: Computer-Assisted Narrative Animation Synthesis 

    Kapadia, Mubbasir; Frey, Seth; Shoulson, Alexander; Sumner, Robert W.; Gross, Markus (The Eurographics Association, 2016)
    Despite the maturity in solutions for animating expressive virtual characters, innovations realizing the creative intent of story writers have yet to make the same strides. The key challenge is to provide an accessible, ...
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    A Data-driven Model for Lane-changing in Traffic Simulation 

    Bi, Huikun; Mao, Tianlu; Wang, Zhaoqi; Deng, Zhigang (The Eurographics Association, 2016)
    In this paper, we propose a new data-driven model to simulate the process of lane-changing in traffic simulation. Specifically, we first extract the features from surrounding vehicles that are relevant to the lane-changing ...
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    AuthorBarthe, Loïc (1)Bender, Jan (1)Bi, Huikun (1)Blumer, Adrian (1)Canezin, Florian (1)Cani, Marie-Paule (1)Chang, Jian (1)Cooper, Seth (1)Deng, Zhigang (1)Deul, Crispin (1)... View MoreSubject
    Animation (11)
    I.3.7 [Computer Graphics] (11)
    Three Dimensional Graphics and Realism (11)Computational Geometry and Object Modeling (2)I.6.8 [Simulation and Modeling] (2)Physically based modeling (2)Types of Simulation (2)Biochemical models (1)cell movement (1)Gaming (1)... View MoreDate Issued
    2016 (11)
    Has File(s)true (11)

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