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Environment-aware Real-Time Crowd Control
(The Eurographics Association, 2012)
Real-time crowd control has become an important research topic due to the recent advancement in console game quality and hardware processing capability. The degrees of freedom of a crowd is much higher than that provided ...
Relationship Descriptors for Interactive Motion Adaptation
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents an interactive motion adaptation scheme for close interactions between skeletal characters and mesh structures, such as moving through restricted environments, and manipulating objects. This is achieved ...