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    View-independent Environment Maps 

    Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 1998)
    Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...
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    Neon: A Single-Chip 3D Workstation Graphics Accelerator 

    McCormack, Joel; McNamara, Robert; Gianos, Christopher; Seiler, Larry; Jouppi, Norman P.; Correll, Ken (The Eurographics Association, 1998)
    High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can ...
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    IMEM: An Intelligent Memory for Bump- and Reflection-Mapping 

    Kugler, Anders (The Eurographics Association, 1998)
    Data path simplification in the context of reflection- and bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bump- and reflection-mapped ...

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    AuthorCorrell, Ken (1)Gianos, Christopher (1)Heidrich, Wolfgang (1)Jouppi, Norman P. (1)Kugler, Anders (1)McCormack, Joel (1)McNamara, Robert (1)Seidel, Hans-Peter (1)Seiler, Larry (1)Subject
    1.3.1 [Computer Graphics] (3)
    1.3.3 [Computer Graphics] (3)
    Hardware Architecture (3)
    Picture/Image Generation (3)
    B.3.2 [Memory Structures] (2)Color (2)Graphics processors (2)Three (2)1.3.6 [Computer Graphics] (1)1.3.7 [Computer Graphics] (1)... View MoreDate Issued
    1998 (3)
    Has File(s)true (3)

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