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    High Fidelity Facial Animation Capture and Retargeting With Contours 

    Bhat, Kiran S.; Goldenthal, Rony; Ye, Yuting; Mallet, Ronald; Koperwas, Michael (ACM SIGGRAPH / Eurographics Association, 2013)
    Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple ...
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    Artistic Simulation of Curly Hair 

    Iben, Hayley; Meyer, Mark; Petrovic, Lena; Soares, Olivier; Anderson, John; Witkin, Andrew (ACM SIGGRAPH / Eurographics Association, 2013)
    Artistic simulation of hair presents many challenges - ranging from incorporating artistic control to dealing with extreme motions of characters. Additionally, in a production environment, the simulation needs to be fast ...
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    View-Dependent Control of Elastic Rod Simulation for 3D Character Animation 

    Koyama, Yuki; Igarashiy, Takeo (ACM SIGGRAPH / Eurographics Association, 2013)
    This paper presents view-dependent control of elastic rod simulation for 3D character animation. Elastic rod simulation is often used in character animation to generate motion of passively deforming body parts such as hair, ...
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    Differential Blending for Expressive Sketch-Based Posing 

    Öztireli, A. Cengiz; Baran, Ilya; Popa, Tiberiu; Dalstein, Boris; Sumner, Robert W.; Gross, Markus (ACM SIGGRAPH / Eurographics Association, 2013)
    Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since caricatured poses ...
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    One-to-Many: Example-Based Mesh Animation Synthesis 

    Zheng, Changxi (ACM SIGGRAPH / Eurographics Association, 2013)
    We propose an example-based approach for synthesizing diverse mesh animations. Provided a short clip of deformable mesh animation, our method synthesizes a large number of different animations of arbitrary length. Combining ...
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    Multi-Domain Real-time Planning in Dynamic Environments 

    Kapadia, Mubbasir; Beacco, Alejandro; Garcia, Francisco; Reddy, Vivek; Pelechano, Nuria; Badler, Norman I. (ACM SIGGRAPH / Eurographics Association, 2013)
    This paper presents a real-time planning framework for multicharacter navigation that enables the use of multiple heterogeneous problem domains of differing complexities for navigation in large, complex, dynamic virtual ...
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    SPREAD : Sound Propagation and Perception for Autonomous Agents in Dynamic Environments 

    Huang, Pengfei; Kapadia, Mubbasir; Badler, Norman I. (ACM SIGGRAPH / Eurographics Association, 2013)
    The perception of sensory information and its impact on behavior is a fundamental component of being human. While visual perception is considered for navigation, collision, and behavior selection, the acoustic domain is ...
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    Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction 

    Canezin, Florian; Guennebaud, Gaël; Barthe, Loïc (The Eurographics Association, 2016)
    Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ...
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    Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis 

    Schreck, Camille; Rohmer, Damien; James, Doug L.; Hahmann, Stefanie; Cani, Marie-Paule (The Eurographics Association, 2016)
    In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
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    Versatile Interactions at Interfaces for SPH-Based Simulations 

    Yang, Tao; Lin, Ming C.; Martin, Ralph R.; Chang, Jian; Hu, Shi-Min (The Eurographics Association, 2016)
    The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...
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    AuthorCani, Marie-Paule (4)Christie, Marc (4)Bargteil, Adam W. (3)Gross, Markus (3)Kapadia, Mubbasir (3)Pettré, Julien (3)Sumner, Robert W. (3)Badler, Norman I. (2)Bender, Jan (2)Deng, Zhigang (2)... View MoreSubject
    Animation (67)
    I.3.7 [Computer Graphics] (67)
    Three Dimensional Graphics and Realism (63)CR Categories (18)Keywords (18)Computational Geometry and Object Modeling (10)I.3.5 [Computer Graphics] (10)I.6.8 [Simulation and Modeling] (10)Types of Simulation (10)Physically based modeling (8)... View MoreDate Issued2010 - 2017 (61)2004 - 2009 (6)Has File(s)true (67)

    Eurographics Association copyright © 2013 - 2019 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA