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Multi-Domain Real-time Planning in Dynamic Environments
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents a real-time planning framework for multicharacter navigation that enables the use of multiple heterogeneous problem domains of differing complexities for navigation in large, complex, dynamic virtual ...
SPREAD : Sound Propagation and Perception for Autonomous Agents in Dynamic Environments
(ACM SIGGRAPH / Eurographics Association, 2013)
The perception of sensory information and its impact on behavior is a fundamental component of being human. While visual perception is considered for navigation, collision, and behavior selection, the acoustic domain is ...
One-to-Many: Example-Based Mesh Animation Synthesis
(ACM SIGGRAPH / Eurographics Association, 2013)
We propose an example-based approach for synthesizing diverse mesh animations. Provided a short clip of deformable mesh animation, our method synthesizes a large number of different animations of arbitrary length. Combining ...
Differential Blending for Expressive Sketch-Based Posing
(ACM SIGGRAPH / Eurographics Association, 2013)
Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since caricatured poses ...
Geodesic Voxel Binding for Production Character Meshes
(ACM SIGGRAPH / Eurographics Association, 2013)
We propose a fully automatic method for specifying influence weights for closed-form skinning methods, such as linear blend skinning. Our method is designed to work with production meshes that may contain non-manifold ...
Adding Dynamics to Sketch-based Character Animations
(The Eurographics Association, 2015)
Cartoonists and animators often use lines of action to emphasize dynamics in character poses. In this paper, we propose a physically-based model to simulate the line of action's motion, leading to rich motion from simple ...
Principal Geodesic Dynamics
(The Eurographics Association, 2012)
This paper presents a new integration of a data-driven approach using dimension reduction and a physicallybased simulation for real-time character animation. We exploit Lie group statistical analysis techniques (Principal ...
Component-based Locomotion Composition
(The Eurographics Association, 2012)
When generating locomotion, it is particularly challenging to adjust the motion's style. This paper introduces a component-based system for human locomotion composition that drives off a set of example locomotion clips. ...
Simple Data-Driven Control for Simulated Bipeds
(The Eurographics Association, 2012)
We present a framework for controlling physics-based bipeds in a simulated environment, based on a variety of reference motions. Unlike existing methods for control based on reference motions, our framework does not require ...
Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data
(The Eurographics Association, 2012)
Motion capture data has been pivotal to the success of creating realistic animation for human characters. There are a number of public full-body motion databases available, but large and heterogeneous databases for hand ...