Search
Now showing items 41-50 of 67
Simulating Balance Recovery Responses to Trips Based on Biomechanical Principles
(ACM SIGGRAPH / Eurographics Association, 2009)
To realize the full potential of human simulations in interactive environments, we need controllers that have the ability to respond appropriately to unexpected events. In this paper, we create controllers for the trip ...
Experiment-based Modeling, Simulation and Validation of Interactions between VirtualWalkers
(ACM SIGGRAPH / Eurographics Association, 2009)
An interaction occurs between two humans when they walk with converging trajectories. They need to adapt their motion in order to avoid and cross one another at respectful distance. This paper presents a model for solving ...
A Point-based Method for Animating Incompressible Flow
(ACM SIGGRAPH / Eurographics Association, 2009)
In this paper, we present a point-based method for animating incompressible flow. The advection term is handled by moving the sample points through the flow in a Lagrangian fashion. However, unlike most previous approaches, ...
Virtual Character Performance From Speech
(ACM SIGGRAPH / Eurographics Association, 2013)
We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...
Relationship Descriptors for Interactive Motion Adaptation
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents an interactive motion adaptation scheme for close interactions between skeletal characters and mesh structures, such as moving through restricted environments, and manipulating objects. This is achieved ...
Data-driven Glove Calibration for Hand Motion Capture
(ACM SIGGRAPH / Eurographics Association, 2013)
Hand motion is an important component of human motion, playing a central role in communication. However, it is difficult to capture hand motion optically, especially in conjunction with full body motion. Due to a lack of ...
Control of Rotational Dynamics for Ground Behaviors
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper proposes a physics-based framework to generate rolling behaviors with significant rotational components. The proposed technique is a general approach for guiding coordinated action that can be layered over ...
Diverse Motion Variations for Physics-based Character Animation
(ACM SIGGRAPH / Eurographics Association, 2013)
We present an optimization framework for generating diverse variations of physics-based character motions. This allows for the automatic synthesis of rich variations in style for simulated jumps, flips, and walks. While ...
Exact volume preserving skinning with shape control
(ACM SIGGRAPH / Eurographics Association, 2009)
In the real world, most objects do not loose volume when they deform: they may for instance compensate a local compression by inflating in the orthogonal direction, or, in the case of a character, preserve volume through ...
A Point-Based Method for Animating Elastoplastic Solids
(ACM SIGGRAPH / Eurographics Association, 2009)
In this paper we describe a point-based approach for animating elastoplastic materials. Our primary contribution is a simple method for computing the deformation gradient for each particle in the simulation. The deformation ...