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Now showing items 41-50 of 145
A Quadrilateral Rendering Primitive
(The Eurographics Association, 2004)
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even quadrilaterals, which are frequently used ...
Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs
(The Eurographics Association, 2018)
While the modeling of sub-surface translucency using homogeneous BSSRDFs is an established industry standard, applying the same approach to heterogeneous materials is predominantly heuristical. We propose a more principled ...
Concentric Circle Glyphs for Enhanced Depth-Judgment in Vascular Models
(The Eurographics Association, 2017)
Using 3D models of medical data for surgery or treatment planning requires a comprehensive visualization of the data. This is crucial to support the physician in creating a cognitive image of the presented model. Vascular ...
Rendering Molecular Surfaces using Order-Independent Transparency
(The Eurographics Association, 2013)
In this paper we present a technique for interactively rendering transparent molecular surfaces. We use Puxels, our implementation of per-pixel linked lists for order-independent transparency rendering. Furthermore, we ...
Deep Dual Loss BRDF Parameter Estimation
(The Eurographics Association, 2018)
Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows for a higher degree of realism. Capturing or artistically creating these materials is ...
Image-based Fitting of Procedural Yarn Models
(The Eurographics Association, 2018)
While common in real life, rendering fiber and cloth accurately is challenging. Recent fiber-based, procedural rendering approaches proved to be able to capture a great amount of details of real yarn. However, the current ...
Guided Volume Editing based on Histogram Dissimilarity
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Segmentation of volumetric data is an important part of many analysis pipelines, but frequently requires manual inspection and correction. While plenty of volume editing techniques exist, it remains cumbersome and errorprone ...
Enhancing Scatterplots with Multi-Dimensional Focal Blur
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Scatterplots directly depict two dimensions of multi-dimensional data points, discarding all other information. To visualize all data, these plots are extended to scatterplot matrices, which distribute the information of ...
Painting with Flowsnakes
(The Eurographics Association, 2015)
Space filling curves, invented by mathematicians in the 19th century, have long been a fascination for artists, however there are no interactive tools to allow an artist to create and explore various levels of recursion ...
A Computational Framework for Vertical Video Editing
(The Eurographics Association, 2015)
Vertical video editing is the process of digitally editing the image within the frame as opposed to horizontal video editing, which arranges the shots along a timeline. Vertical editing can be a time-consuming and error-prone ...