Search
Now showing items 41-50 of 67
Relationship Descriptors for Interactive Motion Adaptation
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents an interactive motion adaptation scheme for close interactions between skeletal characters and mesh structures, such as moving through restricted environments, and manipulating objects. This is achieved ...
Diverse Motion Variations for Physics-based Character Animation
(ACM SIGGRAPH / Eurographics Association, 2013)
We present an optimization framework for generating diverse variations of physics-based character motions. This allows for the automatic synthesis of rich variations in style for simulated jumps, flips, and walks. While ...
View-Dependent Control of Elastic Rod Simulation for 3D Character Animation
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents view-dependent control of elastic rod simulation for 3D character animation. Elastic rod simulation is often used in character animation to generate motion of passively deforming body parts such as hair, ...
CANVAS: Computer-Assisted Narrative Animation Synthesis
(The Eurographics Association, 2016)
Despite the maturity in solutions for animating expressive virtual characters, innovations realizing the creative intent of story writers have yet to make the same strides. The key challenge is to provide an accessible, ...
Simulating Balance Recovery Responses to Trips Based on Biomechanical Principles
(ACM SIGGRAPH / Eurographics Association, 2009)
To realize the full potential of human simulations in interactive environments, we need controllers that have the ability to respond appropriately to unexpected events. In this paper, we create controllers for the trip ...
A Data-driven Model for Lane-changing in Traffic Simulation
(The Eurographics Association, 2016)
In this paper, we propose a new data-driven model to simulate the process of lane-changing in traffic simulation. Specifically, we first extract the features from surrounding vehicles that are relevant to the lane-changing ...
Enriching SPH Simulation by Approximate Capillary Waves
(The Eurographics Association, 2016)
Capillary waves are di cult to simulate due to their fast traveling speed and high frequency. In this paper, we propose to approximate capillary wave e ects by surface compression waves under the SPH framework. To achieve ...
A Point-Based Method for Animating Elastoplastic Solids
(ACM SIGGRAPH / Eurographics Association, 2009)
In this paper we describe a point-based approach for animating elastoplastic materials. Our primary contribution is a simple method for computing the deformation gradient for each particle in the simulation. The deformation ...
Modeling and Animating Myriapoda: A Real-Time Kinematic/Dynamic Approach
(ACM SIGGRAPH / Eurographics Association, 2013)
Unlike two, four, six, and eight legged animals, Myriapoda-i.e., centipedes, millipedes, etc.-have been largely overlooked in the computer graphics literature. We present an artificial life framework for modeling these ...
Exact volume preserving skinning with shape control
(ACM SIGGRAPH / Eurographics Association, 2009)
In the real world, most objects do not loose volume when they deform: they may for instance compensate a local compression by inflating in the orthogonal direction, or, in the case of a character, preserve volume through ...