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Now showing items 31-40 of 138
Shape Retrieval of Low-Cost RGB-D Captures
(The Eurographics Association, 2016)
RGB-D cameras allow to capture digital representations of objects in an easy and inexpensive way. Such technology enables ordinary users to capture everyday object into digital 3D representations. In this context, we present ...
Partial Matching of Deformable Shapes
(The Eurographics Association, 2016)
Matching deformable 3D shapes under partiality transformations is a challenging problem that has received limited focus in the computer vision and graphics communities. With this benchmark, we explore and thoroughly ...
Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks
(The Eurographics Association, 2012)
We introduce an efficient method for synthesizing rigid-body acceleration noise for complex multibody scenes. Existing acceleration noise synthesis methods for animation require object-specific precomputation, which is ...
Fast and Exact (Poisson) Solvers on Symmetric Geometries
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In computer graphics, numerous geometry processing applications reduce to the solution of a Poisson equation. When considering geometries with symmetry, a natural question to consider is whether and how the symmetry can ...
Chimera Grids for Water Simulation
(ACM SIGGRAPH / Eurographics Association, 2013)
We introduce a new method for large scale water simulation using Chimera grid embedding, which discretizes space with overlapping Cartesian grids that translate and rotate in order to decompose the domain into different ...
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance
(The Eurographics Association, 2013)
We proposed in [LGA13] an iterative ray-traced collision detection algorithm (IRTCD) that exploits spatial and temporal coherency and proved to be computationally efficient but at the price of some geometrical approximations ...
Online Reconstruction of Textured Triangle Meshes from Aerial Images
(The Eurographics Association, 2013)
In this paper we present and evaluate a new online reconstruction algorithm to create a textured triangle mesh from a set of aerial images via an unorganized point cloud. Both the point cloud and the mesh are iteratively ...
Indoor Scene Reconstruction using Primitive-driven Space Partitioning and Graph-cut
(The Eurographics Association, 2013)
We present a method for automatic reconstruction of permanent structures of indoor scenes, such as walls, floors and ceilings, from raw point clouds acquired by laser scanners. Our approach employs graph-cut to solve an ...
SHREC'13 Track: Retrieval of Objects Captured with Low-Cost Depth-Sensing Cameras
(The Eurographics Association, 2013)
The SHREC'13 Track: Retrieval of Objects Captured with Low-Cost Depth-Sensing Cameras is a first attempt at evaluating the effectiveness of 3D shape retrieval algorithms in low fidelity model databases, such as the ones ...
Real-Time Deformation of Subdivision Surfaces from Object Collisions
(The Eurographics Association, 2014)
We present a novel real-time approach for fine-scale surface deformations resulting from collisions. Deformations are represented by a high-resolution displacement function. When two objects collide, these offsets are ...