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Deferred Adaptive Compute Shading
(ACM, 2018)
A primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading ...
Adaptive Temporal Antialiasing
(ACM, 2018)
We introduce a pragmatic algorithm for real-time adaptive supersampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine ...
Detecting Aliasing Artifacts in Image Sequences Using Deep Neural Networks
(ACM, 2018)
In this short paper we present a machine learning approach to detect visual artifacts in rendered image sequences. Specifically, we train a deep neural network using example aliased and antialiased image sequences exported ...
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
(ACM, 2018)
Geometric aliasing is a persistent challenge for real-time rendering. Hardware multisampling remains limited to 8×, analytic coverage fails to capture correlated visibility samples, and spatial and temporal postfiltering ...
A New Vessel Enhancement Transform on Retinal Blood Vessels Segmentation
(The Eurographics Association, 2018)
The automatic detection of retinal blood vessels is a very important task in computer aided-diagnosis of retinal diseases. In this work a new method is proposed for the automated detection of the retinal vessels. Three new ...
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)
Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics
(The Eurographics Association, 2018)
Spatial Augmented Reality (SAR), e.g., based on monoscopic projected imagery on physical three-dimensional (3D) surfaces, can be particularly well-suited for ad hoc group or multi-user augmented reality experiences since ...
A Study on AR Authoring using Mobile Devices for Educators
(The Eurographics Association, 2018)
Augmented Reality (AR) on consumer devices is now commonplace and it finds application in areas like online retail and gaming. Among which, school education can especially benefit from the interactivity and expressiveness ...
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)
Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ...
Compression Of 16K Video For Mobile VR Playback Over 4K Streams
(The Eurographics Association, 2018)
Mobile virtual reality headset devices are currently constrained to playing back 4K video streams for hardware, network, and performance reasons. This strongly limits the quality of 360 degrees videos over 4K streams; which ...