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Online Reconstruction of Textured Triangle Meshes from Aerial Images
(The Eurographics Association, 2013)
In this paper we present and evaluate a new online reconstruction algorithm to create a textured triangle mesh from a set of aerial images via an unorganized point cloud. Both the point cloud and the mesh are iteratively ...
Combining Pseudo Chroma Depth Enhancement and Parameter Mapping for Vascular Surface Models
(The Eurographics Association, 2017)
The presence of depth cues in a visualization can be a great aid in understanding the structure and topology of a vessel tree. Pseudo Chromadepth is a well-known technique for enhancing depth perception in vascular 3D ...
High-Quality Volume Rendering Using Texture Mapping Hardware
(The Eurographics Association, 1998)
We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...
Exploring Material Recognition for Estimating Reflectance and Illumination From a Single Image
(The Eurographics Association, 2016)
In this paper, we propose a novel approach for recovering illumination and reflectance from a single image. Our approach relies on the assumption that the surface geometry has already been reconstructed and a-priori knowledge ...
Depth of Field Effects for Interactive Direct Volume Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. ...
On the Advancement of BTF Measurement on Site
(The Eurographics Association, 2018)
We present our progress to the on-site measurement of the spatially varying surface reflectance represented by bidirectional texture function (BTF). This requires a physical realization of a portable instrument that can ...
Towards Physically Based Material Appearance in the Thermal Infrared Spectrum: A Short Survey
(The Eurographics Association, 2018)
In the context of photorealistic rendering, global illumination mainly relies on material models from the visible spectrum, whereas thermal infrared signatures receive only little attention. This paper outlines physical ...
A Simple Diffuse Fluorescent BBRRDF Model
(The Eurographics Association, 2018)
Fluorescence - the effect of a photon being absorbed at one wavelength and re-emitted at another - is present in many common materials such as clothes and paper. Yet there has been little research in rendering or modeling ...
Clustered Pre-convolved Radiance Caching
(The Eurographics Association, 2014)
We present a scalable method for rendering indirect illumination in diffuse and glossy scenes. Our method builds on pre-convolved radiance caching (RC), which enables reusing the incident radiance computed at a surface ...
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...