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Now showing items 11-20 of 20
Strain Based Dynamics
(The Eurographics Association, 2014)
We propose a new set of constraints within the Position Based Dynamics (PBD) framework that allow the control of strain in directions that are independent of the edge directions of the simulation mesh. Instead of constraining ...
A Peridynamic Perspective on Spring-Mass Fracture
(The Eurographics Association, 2014)
The application of spring-mass systems to the animation of brittle fracture is revisited. The motivation arises from the recent popularity of peridynamics in the computational physics community. Peridynamic systems can be ...
Visibility Analysis in a Point Cloud Based on the Medial Axis Transform
(The Eurographics Association, 2015)
Visibility analysis is an important application of 3D GIS data. Current approaches require 3D city models that are often derived from detailed aerial point clouds. We present an approach to visibility analysis that does ...
Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
(The Eurographics Association, 2016)
Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ...
Iterative Closest Conformal Maps between Planar Domains
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Conformal maps between planar domains are an important tool in geometry processing, used for shape deformation and image warping. The Riemann mapping theorem guarantees that there exists a conformal map between any two ...
Real-time Local Displacement using Dynamic GPU Memory Management
(ACM, 2013)
We propose a novel method for local displacement events in large scenes, such as scratches, footsteps, or sculpting operations. Deformations are stored as displacements for vertices generated by hardware tessellation. ...
Spatial Deformation Transfer
(ACM SIGGRAPH / Eurographics Association, 2009)
Much effort is invested in generating natural deformations of three-dimensional shapes. Deformation transfer simplifies this process by allowing to infer deformations of a new shape from existing deformations of a similar ...
Weathering of Urban Scenes: Challenges and Possible Solutions
(The Eurographics Association, 2016)
In this paper, we propose to discuss on one of the main challenges in realistic rendering of urban scenes: changes in appearance over time within a urban context. After studying the previous work on weathering techniques, ...
One-to-Many: Example-Based Mesh Animation Synthesis
(ACM SIGGRAPH / Eurographics Association, 2013)
We propose an example-based approach for synthesizing diverse mesh animations. Provided a short clip of deformable mesh animation, our method synthesizes a large number of different animations of arbitrary length. Combining ...
Tessellation-Independent Smooth Shadow Boundaries
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
We propose an efficient and light-weight solution for rendering smooth shadow boundaries that do not reveal the tessellation of the shadow-casting geometry. Our algorithm reconstructs the smooth contours of the underlying ...