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Atalaya3D: Making Universities' Cultural Heritage Accessible Through 3D Technologies
(The Eurographics Association, 2018)
This work was carried out over the past eight years through the Atalaya3D project, which aims to make the cultural heritage of the ten public Andalusian universities accessible. Since 2010, the project has been a pioneer ...
Multiparametric Magnetic Resonance Image Synthesis using Generative Adversarial Networks
(The Eurographics Association, 2019)
Generative adversarial networks have been shown to alleviate the problem of limited training data for supervised learning problems in medical image computing. However, most generative models for medical images focus on ...
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects
(The Eurographics Association, 2019)
Although interactive ray tracing has been around since the late 1990s, real-time frame rates had so far only been feasible for low and mid-size screen resolutions. Recent developments in GPU hardware, that specifically ...
How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events
(The Eurographics Association, 2020)
This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...
User-Adaptive Rotational Snap-Cutting for Streamed 360º Videos
(The Eurographics Association, 2020)
Designing editing cuts for cinematic Virtual Reality (VR) has been under active investigation. Recently, the connection has been made between cuts in VR and adaptive streaming logics for 360º videos, with the introduction ...
Designing an Adpative Assisting Interface for Learning Virtual Filmmaking
(The Eurographics Association, 2020)
In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ...
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments
(The Eurographics Association, 2020)
Embodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a ...
mpLBP: An Extension of the Local Binary Pattern to Surfaces based on an Efficient Coding of the Point Neighbours
(The Eurographics Association, 2019)
The description of surface textures in terms of repeated colorimetric and geometric local surface variations is a crucial task for several applications, such as object interpretation or style identification. Recently, ...
Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts
(The Eurographics Association, 2018)
Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...
Generalizing Discrete Convolutions for Unstructured Point Clouds
(The Eurographics Association, 2019)
Point clouds are unstructured and unordered data, as opposed to images. Thus, most of machine learning approaches, developed for images, cannot be directly transferred to point clouds. It usually requires data transformation ...