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    Triangle Scan Conversion using 2D Homogeneous Coordinates 

    Olano, Marc; Greer, Trey (The Eurographics Association, 1997)
    We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations ...
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    Hybrid Volume and Polygon Rendering with Cube Hardware 

    Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1999)
    We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
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    High-Quality Volume Rendering Using Texture Mapping Hardware 

    Dachille, Frank; Kreeger, Kevin; Chen, Baoquan; Bitter, Ingmar; Kaufman, Arie (The Eurographics Association, 1998)
    We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...
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    Memory Access Patterns of Occlusion-Compatible 3D Image Warping 

    Murk, William R.; Bishop, Gary (The Eurographics Association, 1997)
    McMillan and Bishop s 3D image warp can be efficiently implemented by exploiting the coherency of its memory accesses. We analyze this coherency, and present algorithms that take advantage of it. These algorithms traverse ...

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    AuthorKaufman, Arie (2)Kreeger, Kevin (2)Bishop, Gary (1)Bitter, Ingmar (1)Chen, Baoquan (1)Dachille, Frank (1)Greer, Trey (1)Murk, William R. (1)Olano, Marc (1)Subject1.3.3 [Computer Graphics] (4)
    1.3.7 [Computer Graphics] (4)
    Hardware Architecture (4)
    Picture/Image Generation (4)
    Three Dimensional Graphics and Realism (4)
    1.3.1 [Computer Graphics] (2)1.3.1 (Computer Graphics] (1)13.1 [Computer Graphics] (1)and texture (1)Color (1)... View MoreDate Issued1997 (2)1998 (1)1999 (1)Has File(s)true (4)

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