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    Triangle Scan Conversion using 2D Homogeneous Coordinates 

    Olano, Marc; Greer, Trey (The Eurographics Association, 1997)
    We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations ...
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    EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering 

    Osborne, Rändy; Pfister, Hanspeter; Lauer, Hugh; McKenzie, Neil; Gibson, Sarah; Hiatt, Wally; Ohkarni, TakaHide (The Eurographics Association, 1997)
    EM-Cube is a VLSI architecture for low-cost, high quality volume rendering at full video frame rates. Derived from the Cube4 architecture developed at SUNY at Stony Brook, EM-Cube computes sample points and gradients ...
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    Memory Access Patterns of Occlusion-Compatible 3D Image Warping 

    Murk, William R.; Bishop, Gary (The Eurographics Association, 1997)
    McMillan and Bishop s 3D image warp can be efficiently implemented by exploiting the coherency of its memory accesses. We analyze this coherency, and present algorithms that take advantage of it. These algorithms traverse ...

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    AuthorBishop, Gary (1)Gibson, Sarah (1)Greer, Trey (1)Hiatt, Wally (1)Lauer, Hugh (1)McKenzie, Neil (1)Murk, William R. (1)Ohkarni, TakaHide (1)Olano, Marc (1)Osborne, Rändy (1)... View MoreSubject
    1.3.7 [Computer Graphics] (3)
    Hardware Architecture (3)
    Three Dimensional Graphics and Realism (3)
    1.3.3 [Computer Graphics] (2)Picture/Image Generation (2)1.3.1 (Computer Graphics] (1)1.3.1 [Computer Graphics] (1)Design Styles (1)Display Algorithms (1)Gmphics Processors B.3.2 memory Structures] (1)... View MoreDate Issued
    1997 (3)
    Has File(s)true (3)

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