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    Hybrid Volume and Polygon Rendering with Cube Hardware 

    Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1999)
    We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
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    High-Quality Volume Rendering Using Texture Mapping Hardware 

    Dachille, Frank; Kreeger, Kevin; Chen, Baoquan; Bitter, Ingmar; Kaufman, Arie (The Eurographics Association, 1998)
    We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...

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    AuthorKaufman, Arie (2)
    Kreeger, Kevin (2)
    Bitter, Ingmar (1)Chen, Baoquan (1)Dachille, Frank (1)Subject1.3.3 [Computer Graphics] (2)
    1.3.7 [Computer Graphics] (2)
    Hardware Architecture (2)
    Picture/Image Generation (2)
    Three Dimensional Graphics and Realism (2)
    1.3.1 [Computer Graphics] (1)13.1 [Computer Graphics] (1)and texture (1)Color (1)Display algorithms (1)... View MoreDate Issued1998 (1)1999 (1)Has File(s)true (2)

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