Now showing items 1-5 of 5
Atomistic Visualization of Mesoscopic Whole-Cell Simulations
(The Eurographics Association, 2012)
Molecular visualizations are a principal tool for analyzing the results of biochemical simulations. With modern GPU ray casting approaches it is only possible to render several millions of atoms at interactive frame rates ...
Geometry Presorting for Implicit Object Space Partitioning
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. ...
Analysis of Cache Behavior and Performance of Different BVH Memory Layouts for Tracing Incoherent Rays
(The Eurographics Association, 2013)
With CPUs moving towards many-core architectures and GPUs becoming more general purpose architectures, path tracing can now be well parallelized on commodity hardware. While parallelization is trivial in theory, properties ...
On Quality Metrics of Bounding Volume Hierarchies
The surface area heuristic (SAH) is widely used as a predictor for ray tracing performance, and as a heuristic to guide the construction of spatial acceleration structures. We investigate how well SAH actually predicts ray ...
DIRT: Deferred Image-based Ray Tracing
(The Eurographics Association, 2016)
We introduce a novel approach to image-space ray tracing ideally suited for the photorealistic synthesis of fully dynamic environments at interactive frame rates. Our method, designed entirely on the rasterization pipeline, ...