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An Automatic Approach for the Classification of Ancient Clay Statuettes Based on Heads Features Recognition
(The Eurographics Association, 2019)
In recent years, quantitative approaches based on mathematical theories and ICT tools, known under the terms of digital, computational, and virtual archaeology, are more and more involved in the traditional archaeological ...
Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals
(The Eurographics Association, 2017)
Stone tools constitute the main artifacts facilitating archaeological research of the Paleolithic era. The reassembly of stone tools is the most important research work for analyzing human activities of that period. In ...
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)
Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly
(The Eurographics Association, 2017)
Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ...
Bone Fracture and Lesion Assessment using Shape-Adaptive Unfolding
(The Eurographics Association, 2017)
The assessment of rib bone fractures and lesions consists of many images that have to be thoroughly inspected slice-by-slice and rib-by-rib. Existing visualization methods, such as curved planar reformation (CPR), reduce ...
Virtual Restoration of Wooden Artifacts by Non-Rigid 3D Shape Assembly: A Case of the First Solar Boat of King Khufu
(The Eurographics Association, 2018)
In this paper, we present a method to digitally reassemble an object to its original form given the 3D data of its component which are assumed to be non-rigidly deformed. Targeting wooden artifacts, we developed an algorithm ...