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Consistent Surface Model for SPH-based Fluid Transport
(ACM SIGGRAPH / Eurographics Association, 2013)
Surface effects play an essential role in fluid simulations. A vast number of dynamics including wetting of surfaces, cleansing, and foam dynamics are based on surface-surface and surface-bulk interactions, which in turn ...
Accurate Surface Embedding for Higher Order Finite Elements
(ACM SIGGRAPH / Eurographics Association, 2013)
In this paper we present a novel approach to efficiently simulate the deformation of highly detailed meshes using higher order finite elements (FE). An efficient algorithm based on non-linear optimization is proposed in ...
SymPan: 3D Model Pose Normalization via Panoramic Views and Reflective Symmetry
(The Eurographics Association, 2013)
A novel pose normalization method, based on panoramic views and reflective symmetry, is presented. Initially, the surface of a 3D model is projected onto the lateral surface of a circumscribed cylinder, aligned with the ...
Constructing Isosurfaces with Sharp Edges and Corners using Cube Merging
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
A number of papers present algorithms to construct isosurfaces with sharp edges and corners from hermite data, i.e. the exact surface normals at the exact intersection of the surface and grid edges. We discuss some fundamental ...
Challenges and Ideas in Procedural Modeling of Interiors
(The Eurographics Association, 2013)
While the creation of convincing cityscapes from the outside is already possible, there is a lack of robust and efficient techniques for modeling the interior of buildings. In particular, we focus on challenges for the ...
Chimera Grids for Water Simulation
(ACM SIGGRAPH / Eurographics Association, 2013)
We introduce a new method for large scale water simulation using Chimera grid embedding, which discretizes space with overlapping Cartesian grids that translate and rotate in order to decompose the domain into different ...
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance
(The Eurographics Association, 2013)
We proposed in [LGA13] an iterative ray-traced collision detection algorithm (IRTCD) that exploits spatial and temporal coherency and proved to be computationally efficient but at the price of some geometrical approximations ...
Online Reconstruction of Textured Triangle Meshes from Aerial Images
(The Eurographics Association, 2013)
In this paper we present and evaluate a new online reconstruction algorithm to create a textured triangle mesh from a set of aerial images via an unorganized point cloud. Both the point cloud and the mesh are iteratively ...
Indoor Scene Reconstruction using Primitive-driven Space Partitioning and Graph-cut
(The Eurographics Association, 2013)
We present a method for automatic reconstruction of permanent structures of indoor scenes, such as walls, floors and ceilings, from raw point clouds acquired by laser scanners. Our approach employs graph-cut to solve an ...
SHREC'13 Track: Retrieval of Objects Captured with Low-Cost Depth-Sensing Cameras
(The Eurographics Association, 2013)
The SHREC'13 Track: Retrieval of Objects Captured with Low-Cost Depth-Sensing Cameras is a first attempt at evaluating the effectiveness of 3D shape retrieval algorithms in low fidelity model databases, such as the ones ...