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State of The Art on Functional Fabrication
(The Eurographics Association, 2016)
Digital fabrication technologies are becoming of importance to a number of knowledge areas and sectors, including medicine, entertainment, design, engineering, education, arts and architecture, due to their accessibility ...
Identifying Style of 3D Shapes using Deep Metric Learning
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a method that expands on previous work in learning human perceived style similarity across objects with different structures and functionalities. Unlike previous approaches that tackle this problem with the help ...
Matching of Deformable Shapes with Topological Noise
(The Eurographics Association, 2016)
A particularly challenging setting of the shape matching problem arises when the shapes being matched have topological artifacts due to the coalescence of spatially close surface regions - a scenario that frequently occurs ...
Towards an Observer-oriented Theory of Shape Comparison
(The Eurographics Association, 2016)
In this position paper we suggest a possible metric approach to shape comparison that is based on a mathematical formalization of the concept of observer, seen as a collection of suitable operators acting on a metric space ...
An Edit Distance for Reeb Graphs
(The Eurographics Association, 2016)
We consider the problem of assessing the similarity of 3D shapes using Reeb graphs from the standpoint of robustness under perturbations. For this purpose, 3D objects are viewed as spaces endowed with real-valued functions, ...
An Experimental Shape Matching Approach for Protein Docking
(The Eurographics Association, 2016)
Proteins play a vital role in biological processes, with their function being largely determined by their structure. It is important to know what a protein binds, where it binds, how it binds, and what is its final ...
StandUp: Understanding Body-Part and Gestural Preferences for First-Person 3D Modeling
(The Eurographics Association, 2016)
There exists interfaces for 3D modeling that go beyond traditional keyboard and mouse input techniques. This paper takes a first-person paradigm of 3D modeling where a designer actively employs different body parts as part ...
Shape Retrieval of Low-Cost RGB-D Captures
(The Eurographics Association, 2016)
RGB-D cameras allow to capture digital representations of objects in an easy and inexpensive way. Such technology enables ordinary users to capture everyday object into digital 3D representations. In this context, we present ...
Partial Matching of Deformable Shapes
(The Eurographics Association, 2016)
Matching deformable 3D shapes under partiality transformations is a challenging problem that has received limited focus in the computer vision and graphics communities. With this benchmark, we explore and thoroughly ...
A Data Model for Simulation Models Relying on Spatio-temporal Urban Data
(The Eurographics Association, 2016)
To understand the complexity of modern cities and anticipate their expansion, experts from various fields conceive simulation models that can be very different. Those simulation models work with a variety of data with their ...