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    PixelFlow: The Realization 

    Eyles, John; Molnar, Steven; Poulton, John; Greer, Trey; Lastra, Anselmo; England, Nick; Westover, Lee (The Eurographics Association, 1997)
    PixelFlow is an architecture for high-speed, highly realistic image generation, based on the techniques of object-parallelism and image composition. Its initial architecture was described in [MOLN92]. After development by ...
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    View-independent Environment Maps 

    Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 1998)
    Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...
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    Neon: A Single-Chip 3D Workstation Graphics Accelerator 

    McCormack, Joel; McNamara, Robert; Gianos, Christopher; Seiler, Larry; Jouppi, Norman P.; Correll, Ken (The Eurographics Association, 1998)
    High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can ...

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    AuthorCorrell, Ken (1)England, Nick (1)Eyles, John (1)Gianos, Christopher (1)Greer, Trey (1)Heidrich, Wolfgang (1)Jouppi, Norman P. (1)Lastra, Anselmo (1)McCormack, Joel (1)McNamara, Robert (1)... View MoreSubject1.3.1 [Computer Graphics] (3)
    1.3.3 [Computer Graphics] (3)
    Hardware Architecture (3)
    Picture/Image Generation (3)
    Three (3)
    1.3.7 [Computer Graphics] (2)Color (2)Graphics processors (2)1.3.6 [Computer Graphics] (1)and texture (1)... View MoreDate Issued1998 (2)1997 (1)Has File(s)true (3)

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